How to Scope a Project You Can Finish
Feature creep and unrealistic scope are the silent killers of indie game projects. Learning to scope your project realistically is one of the most important skills you can develop as a game developer. A well-scoped project that gets finished is infinitely better than an ambitious project that never sees the light of day.
Key Takeaway
Start with a minimal viable product (MVP) and build from there. GameGuru MAX's behavior system makes it easy to create a core gameplay loop quickly, then iterate and expand based on what works. Focus on finishing a small, polished game rather than starting an epic that may never be completed.
Understanding Project Scope
Project scope defines what your game will include, how complex it will be, and how long it will take to complete. Poor scoping leads to unfinished projects, burnout, and wasted resources. Good scoping means creating a realistic plan that you can actually execute with your available time, skills, and resources.
The Scope Pyramid
Core
Essential features only
Enhancement
Important improvements
Nice-to-Have
Quality of life features
Dream Features
Future expansion ideas
Focus on the core first, then build upward
Why This Matters for Indie Developers
Proper project scoping is especially critical for indie developers:
- Limited Resources: Most indies work with limited time, money, and team size
- Learning Curve: Unrealistic scope prevents you from learning and improving
- Portfolio Building: Finished projects are more valuable than ambitious prototypes
- Mental Health: Unrealistic expectations lead to burnout and frustration
- Career Growth: Completing projects builds confidence and skills
Core Principles
- Start Small: Begin with a minimal viable product and expand gradually
- Be Realistic: Honestly assess your skills, time, and resources
- Prioritize Ruthlessly: Focus on what's essential, not what's cool
- Plan for Iteration: Leave room for improvements and changes
- Set Clear Boundaries: Define what's in and out of scope explicitly
Understanding Scope Levels
Different scope levels serve different purposes in project planning:
Core Scope (MVP)
What It Is: The absolute minimum needed for a playable game
Examples: Basic gameplay loop, essential mechanics, minimal content
Timeline: 1-3 months for most indie projects
Goal: Create something that can be played and tested
Enhancement Scope
What It Is: Important features that improve the core experience
Examples: Additional levels, improved UI, sound effects, basic polish
Timeline: 2-6 months additional development
Goal: Create a complete, polished experience
Nice-to-Have Scope
What It Is: Quality-of-life features and extra content
Examples: Advanced features, extra modes, extensive content
Timeline: 3-12 months additional development
Goal: Create a feature-rich, professional game
Dream Scope
What It Is: Ambitious features that may not be realistic
Examples: Multiplayer, advanced AI, extensive customization
Timeline: 6+ months additional development
Goal: Create something truly ambitious (if resources allow)
Key Scope Factors
These factors determine what's realistic for your project:
Time Constraints
Available Hours: How much time can you realistically dedicate?
Deadlines: Are there external deadlines or self-imposed goals?
Consistency: Can you maintain regular development sessions?
Life Balance: How does development fit with other responsibilities?
Skill Level
Technical Skills: What can you actually implement?
Learning Curve: How much time will learning new skills take?
Experience: Have you completed similar projects before?
Support Network: Do you have help when you get stuck?
Available Resources
Budget: What can you afford to spend on tools and assets?
Hardware: What's your development and testing setup?
Software: What tools and licenses do you have access to?
External Help: Can you hire contractors or collaborators?
Project Complexity
Core Mechanics: How complex are the fundamental systems?
Content Requirements: How much art, audio, and content is needed?
Technical Challenges: What difficult problems need solving?
Integration Complexity: How do different systems interact?
Practical Applications
Action Games
Core Scope: Basic movement, combat, and one level
Enhancement: Multiple levels, enemy variety, weapon systems
Implementation: Use GameGuru MAX's movement and combat behaviors for rapid prototyping
Puzzle Games
Core Scope: One puzzle mechanic and 5-10 levels
Enhancement: Multiple puzzle types, progression system, hints
Implementation: Focus on one solid puzzle mechanic before adding complexity
RPGs
Core Scope: Basic character, one quest, simple combat
Enhancement: Character progression, multiple quests, inventory
Implementation: Use GameGuru MAX's RPG behaviors for core systems
Strategy Games
Core Scope: Basic strategy mechanics, one map
Enhancement: Multiple maps, unit variety, AI improvements
Implementation: Focus on core strategy loop before adding complexity
Horror Games
Core Scope: One scary scenario, basic horror mechanics
Enhancement: Multiple scenarios, advanced horror systems, atmosphere
Implementation: Use GameGuru MAX's horror behaviors for core scares
Common Mistakes to Avoid
- Starting Too Big: Beginning with an epic scope instead of a manageable MVP
- Feature Creep: Adding new features without considering the impact on timeline
- Unrealistic Timelines: Underestimating how long tasks actually take
- Ignoring Constraints: Not considering your actual limitations and resources
- Perfectionism: Spending too much time on polish before core functionality is complete
Implementation Tips
- Define Your MVP: Clearly identify the minimum features needed for a playable game
- Create a Timeline: Break your project into realistic phases with deadlines
- Track Progress: Monitor your development speed and adjust scope accordingly
- Prototype Early: Test core mechanics before committing to full development
- Be Willing to Cut: Remove features that aren't essential to your core vision
Pro Tip
Remember that a finished, polished small game is worth more than an unfinished epic. GameGuru MAX's behavior system makes it easy to create a solid core gameplay loop quickly. Start with something you can realistically complete in 1-3 months, then use what you learn to scope your next project more effectively. The skills you develop finishing small projects will make you much more effective at larger ones.